Lost World ~ Commands
All commands start with a slash (/), and do something upon the currently selected character.
/attack <dice>
Attacks the current character with dice
attack dice.
/disarm
Disarms the current character. Their weapon drops on the ground, and they have to use a turn to pick it back up.
/else
Execute commands contained in the following quote (that you write) if the previous if command failed.
/elseif <expression ...>
Execute commands contained in the following quote (that you write) if the previous if command failed and the expression evaluates trueishly.
/give <item> [<quantity>]
Gives the current player an item.
`/if <expression …>
Execute commands contained in the following quote (that you write) if the expression evaluates trueishly.
/monster
Spawns a random monster.
/onlyonce <message ...>
Only allow the rest of the script to happen once. This will stop execution and display message
if this has happened more than once.
/roll <expression ...>
Roll dice and store the result. An expression is like 2d6
for two six-sided dice. You can also add in basic math for added power!
Options
--name|-n <text>
: Name of the variable to set. The default is roll.--combat|-c <integer>
: Number of combat dice to roll. Don’t include an expression when you use this.--advantage|-a <integer>
: Number of extra dice to roll for advantage. The highest numbers will be used.--disadvantage|-d <integer>
: Number of extra dice to roll for disadvantage. The lowest numbers will be used.
/skip <turns>
Skips the current character for turns
turns during which time they are unable to do anything.