Lost World ~ Commands

All commands start with a slash (/), and do something upon the currently selected character.

/attack <dice>

Attacks the current character with dice attack dice.

/disarm

Disarms the current character. Their weapon drops on the ground, and they have to use a turn to pick it back up.

/else

Execute commands contained in the following quote (that you write) if the previous if command failed.

/elseif <expression ...>

Execute commands contained in the following quote (that you write) if the previous if command failed and the expression evaluates trueishly.

/give <item> [<quantity>]

Gives the current player an item.

`/if <expression …>

Execute commands contained in the following quote (that you write) if the expression evaluates trueishly.

/monster

Spawns a random monster.

/onlyonce <message ...>

Only allow the rest of the script to happen once. This will stop execution and display message if this has happened more than once.

/roll <expression ...>

Roll dice and store the result. An expression is like 2d6 for two six-sided dice. You can also add in basic math for added power!

Options

  • --name|-n <text>: Name of the variable to set. The default is roll.
  • --combat|-c <integer>: Number of combat dice to roll. Don’t include an expression when you use this.
  • --advantage|-a <integer>: Number of extra dice to roll for advantage. The highest numbers will be used.
  • --disadvantage|-d <integer>: Number of extra dice to roll for disadvantage. The lowest numbers will be used.

/skip <turns>

Skips the current character for turns turns during which time they are unable to do anything.